Rachith Prakash
I’m a Research Engineer passionate about building intelligent systems that bridge the gap between
simulation and real-world deployment. My work focuses on 3D vision, robotics, and deep
learning—designing algorithms, developing simulation frameworks, and creating scalable synthetic data
pipelines to accelerate machine learning workflows.
At Intel Labs, I’ve contributed to novel 3D object surface reconstruction methods achieving 90× speedups
over traditional approaches, co-developed SPEAR (an
open-source photorealistic simulator in Unreal Engine 5), and led automation efforts that cut release
times by over 95%. I’ve also driven evaluation pipelines for diffusion models to optimize for real-world
deployment. I’m also actively involved in the academic community as part of the organizing committee for
the Embodied AI Workshop at CVPR 2025.
My background spans machine learning, computer vision, DevOps, and software engineering, with hands-on
experience in C++, Python, PyTorch, Unreal Engine, and cloud infrastructure. I’m always looking for
opportunities to solve complex challenges and push the boundaries of AI-driven systems.
I obtained my Masters in Robotics from the University of
Maryland, College Park in 2020. During my Masters, I explored Bayesian Deep Learning with primary focus
on Reinforcement Learning. I was also a Graduate Teaching Assistant for Dr. Chad Kessens (ENPM662 - Robot
Modeling).
I obtained my Bachelors in Electronics and Communications Engineering from the National Institute of Technology Karntaka Surathkal (NITK) in 2016.
At NITK, I worked on developing Brain Computer
Interface Applications as my final project and was advised by Dr. Deepu Vijayasenan.
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